![]() Since1993 television shows using LightWave 3D® have been winning Prime Time Emmy® Awards for Visual Effects. Capabilities such as UV tools, bone systems with weight maps, integrated vertex map painting, motion and texture baking, and more, make game development much easier and faster. LightWave 3D’s Modeler has long held the title as the world’s best polygonal modeler game developers find this a major weapon in creating efficient, yet great-looking, models for fast, exciting game-play. Take some time to explore this site, check the links, tutorials, user profiles and forums and you'll see why so many people rely upon LightWave to get their work done on time and on budget. No matter what time of day or night, no matter where in the world you are located, there are LightWave users on-line ready and willing to answer questions, critique your work, share tips and tricks or just shoot the breeze. No 3D software in the industry is easier or more productive, and no other 3D application has a built-in renderer as fast and beautiful.Īs a LightWave® user, you'll find that you have access to hundreds, if not thousands, of resources to help you learn, create and do your job. Buttons are plainly labeled with the names of the tools so you know what they do instantly, not with cryptic icons that take months to decipher and memorize. They are set in an interface that you can customize to your needs, so the tools you use most are right where you want them. LightWave’s tools are designed for fast productivity and easy, intuitive use. With an extremely affordable price point and no additional costs for minor patches, technical support or can't live without plug-ins, LightWave gives you everything you need right out of the box. LightWave 3D® is the most complete, easy to learn and easy to use 3D animation package on the market. No matter who you are, from student to Hollywood visual effects superstar, if you are interested in 3D graphics you have come to the right place. Soft-body dynamics, particles, hair and fur, plus unlimited render nodes, to name a few LightWave 3D® ships with all the tools an artist needs to create. A full, robust program, LightWave 3D® includes many of the tools that other packages require to be purchased separately. Proven for years in television, film, and games, LightWave 3D® is also being used to create graphics for print, web, industrial design, architecture, medical imaging, and anywhere else a 3D package is needed. LightWave 3D® is versatile enough to make the transition to and from all kinds of projects. Polygonize Mixed - Will use the guides on a surface object to make new mixed mesh object with guides attached to the mesh.Model DetailsOff the shelf, LightWave 3D® is the most complete and flexible software solution for 3D graphics and animation.Billboard - makes crossed polygons suitable for mapping.Triangles - make triangles instead of quads.Sides - 1-sided is a single poly chain 2-sided is flat with polys on each side >2 is an extrusion of n sides.Choosing this option brings up the following interface: Polygonize - Creates a polygon mesh of your hair style.Reset Default - Puts the default back to the medium-length brown hair style.Save as Default - Saves the current style as the default for FiberFX from now on.As an example, you make a short white undercoat and the another layer of sparse long guard hairs over them. Clone - Creates a new instance of the object on which the parameters can be changed.If you right click on an object you will be presented with a dropdown menu like so: If an object has a single surface you won't see the red checkmark, it will automatically be white. The checkmarks indicate which surfaces have hair and the red checkmark shows that while FiberFX has been activated for an object, the surface has not been chosen. The listview to the left of the panel shows FiberFX-bearing surfaces to make it easier to see at a glance which surfaces have hair and which do not. ![]() ![]() In 2018, all surfacing is done in the Surface Editor with the Hair material and the FiberInfo node. In previous versions of FiberFX, there was an Edit Nodes button. ![]() Paste - Pastes all copied FiberFX settings.Copy - Copies all FiberFX settings from an object.Alternatively, you can double-click the entry in the list.ĭeactivate - To remove FiberFX from an object click this button.Įdit - This brings up a menu with four options: The Information line will tell you how many fibers you have in your scene.Īctivate - To add FiberFX to an object, select it in the list on the left and click the Activate button. Fibers using Solid Volume mode can be textured with nodes, and FiberFX contributes to alpha channels for all render modes. FiberFX is LightWave’s native hair and fur system.
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